branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

1 Year Ago
Fix achievement names being off by 1 ID Added CLuaLocomotion.GetDesiredSpeed Added CLuaLocomotion.GetGroundNormal Made Player.GetPlayerInfo shared (was clientside only)
1 Year Ago
Fixed a typo in detail.vbsp Fixed Material() not being able to access gamemodes/ folder CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing Can no longer create concmmands/convars with blocked names
2 Years Ago
Added NPC.NavSetGoalPos Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
2 Years Ago
Sandbox spawning bypasses IsAdmin checks in singleplayer Editing entity variables bypasses IsAdmin checks in singleplayer
2 Years Ago
Fixed crashes when setting null model on players Fixed crash when trying to render world model as entity model
2 Years Ago
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2 Years Ago
Added Entity.GetAnimCount Clamped PhysObj.SetMass to safe values (0-50000]
2 Years Ago
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2 Years Ago
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2 Years Ago
Force OS Specific binary module load errors to English
2 Years Ago
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2 Years Ago
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2 Years Ago
render library underflow warnings are now non halting Lua errors Fixed cam.End crashing when used without cam.Start first (will throw Lua error) Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
2 Years Ago
Added NPC:GetKnownEnemyCount - includes "danger position enemy" Added NPC:GetKnownEnemies, NPC:IgnoreEnemyUntil, NPC:GetTimeEnemyLastReacquired, NPC:GetLastTimeTookDamageFromEnemy, NPC:MarkTookDamageFromEnemy
2 Years Ago
Fixed binary module OS specific errors for non latin alphabets on Windows
2 Years Ago
Save cookies on Lua state shutdown
2 Years Ago
Fixed PhysObj.SetInertia causing unexpected behavior when used on frozen phys objects or with invalid values
2 Years Ago
Add nullptr safeguards to CMaterialVar::SetTextureValue
2 Years Ago
Fixed "Steam overlay replacement" window opening links externally
2 Years Ago
Fixed crashes in certain Vehicle functions when used on unsupported vehicles
2 Years Ago
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
2 Years Ago
Fixed crash on srcds when potentially conflicting addons are detected
2 Years Ago
ServerLog global now obeys sv_logecho convar
2 Years Ago
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
2 Years Ago
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
2 Years Ago
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
2 Years Ago
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
2 Years Ago
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2 Years Ago
Fix crashing with npc_apcdriver when it doesn't have its vehicle Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
2 Years Ago
Update steam_api.dll to the correct version (1.50)
2 Years Ago
Relax "Too many voice packets in a single frame!" kick threshold
2 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
2 Years Ago
Update Steam client libraries
2 Years Ago
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2 Years Ago
Updated textures for a specific button and hoverball models
2 Years Ago
Fixed a crash with NPC:SetNPCClass
2 Years Ago
Fixed a crash in the DSP system
2 Years Ago
Fixed a regression with string.Comma where it wouldn't format huge numbers properly Fixed func_healthcharger and func_recharge not updating its texture index Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
2 Years Ago
Actually rollback Steamworks SDK to 1.50 (from 1.52)
2 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
2 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
2 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
2 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
2 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data
2 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
2 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
2 Years Ago
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases
2 Years Ago
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2 Years Ago
Fixed an issue where usage of halo library would fill the screen with a color